Run, partie, ラン: what we call a run in six languages
A Prismloot run is called “run” in almost every language of the game. Why we dropped “descent”, what players actually say, and why French is the exception.
Development notes: what we decide, why, and how it is going. Written by the solo developer.
A Prismloot run is called “run” in almost every language of the game. Why we dropped “descent”, what players actually say, and why French is the exception.
The weapon-skill button was tapping without deciding anything. We measured it with the simulator and removed it.
To keep leaderboards fair, the server replays every run with the same code as the phone. How it works and what went wrong along the way.